GAM536 Course Outline

Course Code: GAM536
Course Name: Game Content Creation
Offered Date: Winter - 2022 | Other versions
Print Outline
Course Description:
In game development, 3D modelling tools are used to generate graphical content such as models and animations. This course will explore how content is created both interactively and through coding. Students will learn to create and alter 3D content using both means.
Credit Status: 1 credit (3 units)
Professional Option for CPA - Computer Programming and Analysis (Ontario College Advanced Diploma)
Prerequisite: OOP345
Mode of Instruction: Modes: In-class lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Computer lab
Typical scheduling pattern: Winter term
Learning Outcomes:
  •     Create models interactively using a 3D content creation tool
  • Create 2D textures for models
  •     Create models algorithmically
  • Use a scripting language to extend existing 3D Modeling tools
Topic Outline:
Interactive 3D Modeling
* Basics of a 3D content creation
* Optimizations for game modeling

Textures and materials
* Unwrapping
* How to create textures and materials

Procedural Modeling
* Model creation through the use of scripts
* Topics in Procedural Modeling
* Introduction to L-Systems (lindenmayer systems)
* Plugin creation
Prescribed Text(s):
Reference Material:
Online reference material: for GIMP for Python for MAXScript for Blender
Promotion Policy:
  • Achieve a passing grade or better on the final exam
  • Satisfactorily complete all assignments
  • Achieve a passing grade or better on the overall course

Grading Policy

A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online ( or at Seneca's Registrar's Offices. (

Assignments 60%
Labs 20%
Final Exam 20%

Approved By:
Mary-Lynn Manton
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