GAM537 Course Outline

Course Code: GAM537
Course Name: Game Development Fundamentals
Offered Date: Winter - 2022 | Other versions
Print Outline
Course Description:
High level game engines have become popular in recent years as they allow developers to focus on designing a game and leaving much of the low level computing to the game engine. This subject will teach students the principles of game design and give them the opportunity to create a game using an existing game engine. They will learn how to create/modify environmental effects, camera perspectives, AI behaviours and game types.
Credit Status: 1 credit (3 units)
Professional Option for CPA - Computer Programming and Analysis (Ontario College Advanced Diploma)
Professional Option for CPD - Computer Programmer (Ontario College Diploma)
Prerequisite: OOP345
Mode of Instruction: Modes: In-class exercises, hands-on activity
Hours per week: 4
Room configuration: Computer lab
Typical scheduling pattern: Fall term
Learning Outcomes:
  • Design, create and modify various game types
  • Create game levels using a game engine
  • Create effective environmental effects
  • Create custom game logic and behaviour
Employability Skills:
    •  Execute mathematical operations accurately.|    •  Apply a systematic approach to solve problems.|    •  Use a variety of thinking skills to anticipate and solve problems.|    •  Analyze, evaluate, and apply relevant information from a variety of sources.|    •  Take responsibility for one's own actions, decisions, and consequences.|
Topic Outline:
Introduction to game engine tools - 15%
  • fundamentals of tools available for level creation within the game engine
Level Design - 10%
  • Lighting
  • Static Meshes
  • Collision
  • Other types of geometry within the engine
  • Terrain
Actors - 25%
  • spawn points
  • pickups
  • flags
  • player characters
  • weapons
  • bots
  • camera
Scripting - 30%
  • Custom level scripting
Game Types - 10%
AI (Artificial Intelligence) - 10%
Prescribed Text(s):
Reference Material:

Please get the developer content from the Unreal Engine developers site:

Promotion Policy:
To pass the course, the student must:
  • pass the final exam
  • satisfactorily complete the project

Grading Policy

A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online ( or at Seneca's Registrar's Offices. (

Assignments - Labs 20%
Assignment - Project 40%
Midterm Test 20%
Final Exam 20%
Approved By:
Mary-Lynn Manton
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