|Course Name:||Game Engine Techniques|
|Offered Date:||Winter - 2022 | Other versions|
This course expands on basic graphics engine design to include shader programs and lighting techniques. This course also introduces engine design techniques for retrieving user input and interacting with audio hardware to produce 3D sound effects.
|Credit Status:||1 credit (3 units)
Professional Option for CPA - Computer Programming and Analysis (Ontario College Advanced Diploma)
Professional Option for CPD - Computer Programmer (Ontario College Diploma)
|Mode of Instruction:||Modes: Lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Classroom
Typical scheduling pattern: Winter term
Produce various lighting, shadow, and graphical effects in a game engine using HLSL and GLSL vertex, fragment and geometry shader programs
Implement specular and reflectance algorithms using shader technology
Produce three-dimensional audio effects for a game engine using the following APIs:
Process user input to a game engine using the following APIs:
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