GAM532 Course Outline

Course Code: GAM532
Course Name: Game Engine Techniques
Offered Date: Winter - 2022 | Other versions
Print Outline
Course Description:
This course expands on basic graphics engine design to include shader programs and lighting techniques. This course also introduces engine design techniques for retrieving user input and interacting with audio hardware to produce 3D sound effects.
Credit Status: 1 credit (3 units)
Professional Option for CPA - Computer Programming and Analysis (Ontario College Advanced Diploma)
Professional Option for CPD - Computer Programmer (Ontario College Diploma)
Prerequisite: GAM531
Mode of Instruction: Modes: Lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Classroom
Typical scheduling pattern: Winter term
Learning Outcomes:

Produce various lighting, shadow, and graphical effects in a game engine using HLSL and GLSL vertex, fragment and geometry shader programs

Implement specular and reflectance algorithms using shader technology

Produce three-dimensional audio effects for a game engine using the following APIs:

  • Direct Sound (DirectX 11)
  • OpenAL 1.1

Process user input to a game engine using the following APIs:

  • Raw Input
  • Xinput
Topic Outline:

  • Graphics pipeline and rendering – 5%
  • Shader Programs (GLSL & HLSL) – 30%
    • Shader Concepts
    • Vertex Shaders
    • Fragment Shaders
    • Geometry Shaders
  • Lighting Techniques – 5%
  • Render Targets and Post-Processing – 10%
  • Texture Shadows – 15%
  • 3D Audio – 20%
    • Direct Sound (DirectX 11)
    • OpenAL 1.1
  • User Input  – 15%
    • Raw Input
    • XInput
Prescribed Text(s):
Reference Material:
  • Recent version of Microsoft Visual Studio
  • Ownership of a fast computer with a 3D accelerator video card
Promotion Policy:
  • Achieve a passing grade on the final exam
  • Satisfactorily complete all assignments
  • Achieve a passing grade on the weighted average of the tests and final exam
  • Achieve a passing grade on the overall course

Grading Policy

A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online ( or at Seneca's Registrar's Offices. (


  • Workshops (10) – 20%
  • Assignment (1) – 30%
  • Mid-Term Test – 20%
  • Final Exam – 30%
Approved By:
Mary-Lynn Manton
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